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Friday, November 23, 2012

Skyrim: Glass Sword

Glass sword, one of typical weapons from TES games, now available in this plane of Oblivion as well.

Build notes:
This took a bit too long to finish. Partly because I was being careful with it, and it paid off. Word of warning: this model is complex and requires precision, patience and precision. I didn't find it in me to forsake all the details - but be assured I tried to bring down the polygon count a bit, including fixing some really awful errors in the texture and the model itself. Don't try to build this without having a good bit of experience.

Height: 865mm
Difficulty: 9/10

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding. Be sure to check the alt_textures folder for textures with normal maps applied and for Chillrend textures.

Model and textures made by Bethesda Softworks.

Wednesday, November 7, 2012

Tutorial: Textures and Normal Maps

For some time I've been wondering how to improve the look of textures on models. While you can't do much about them, save for manual re-painting, newer games have those awesome technologies such as bump and normal mapping. So, an idea popped up.

This will allow you to alter your textures with the help of normal map textures to make them look more "bumpy", a bit like games have been doing for quite some time.


Friday, October 26, 2012

Morrowind: Glass Halberd


Built and photos provided by A5G_Reaper who this design was made for.

A glass halberd, actually influenced by the Spear skill, and surprisingly, has a much higher damage to thrust than it does to slash.

Now I haven't built this. I was asked to make this template by someone in the comments and I felt like it at the time. The handle seems like a challenge though. If anyone decides to build it, please link me a photo in the comments and I'll upload it here and credit you. I personally have little interest in building it.

Height: 1450mm
Difficulty: ?/10

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding.

Model and textures made by Bethesda Softworks.

Friday, October 12, 2012

Fallout 3: Combat Knife

A very fast melee weapon, which is only second to Sledgehammer, as far as I'm concerned. While not excessively interesting, I made this model because I felt like it and thought it looked good. That and I've always wanted to have this kind of knife and this is the more creative way of going about it.

As for the building itself, nothing really hard about it except the serrated part, which is relatively complex yet tiny. You should use piece of thick cardboard to glue the two sides of the blade together, otherwise it will be too thick. See the top part of the guard for measure.

Height: 400mm
Difficulty: 4/10 (Medium)

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding.

Model and textures made by Bethesda Softworks, and don't you forget that. Also, Fallout 3 is a great game and you should play it.

Monday, October 8, 2012

Test-build in Progress page created

I figured that some of you might want to build some of the good stuff without waiting for me to build it completely (as some models take a lot of time), so from now on I'll be adding unfolded designs to the Test-build page from now on. Check it out once in a while for current projects.

Wednesday, August 29, 2012

Morrowind: Glass Longsword

My favorite weapon in Morrowind. Whether my main skill is Long Blades or not, I tend to keep one handy. This one took dozens of hours in Blender, mainly because I had to restart the work once. The model was a bit difficult to work with.

It's somewhat easier to build, but hard to build right. The template has some tough parts, but it seemed like the best way to do it. If you come up with something better, let me know in the comments.
Also it's pretty large. Unless you want it to bend in half and ruin itself, you should use cardboard to reinforce it as a whole.

Height: 1150mm
Difficulty: 5/10 (Medium)

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding.

Model and textures made by Bethesda Softworks.

Sunday, August 12, 2012

Skyrim: Skeleton Key

A Daedric artifact of Nocturnal. The Key is said to be able to unlock any lock. Can even unlock hidden potential within you.

This one's harder. Harder because of small parts (I tried hard to have it in its original size, so it looks more like a lockpick and less like a keyblade) and because of some difficult shapes. Patience and light touch needed. If you can't handle small parts and a lot of fiddling, sorry, but this isn't for you.

Height: 200mm
Difficulty: 7/10 (Relatively hard)

Download: Mediafire
Included are lined and lineless PDOs and PDFs of them. Also lined and lineless PDOs and PDFs with something I was experimenting with, that is Outline Padding. Needs a higher resolution printer because of thin lines, but the result looks better.

Model and textures made by Bethesda Softworks.

Monday, August 6, 2012

Morrowind: Daedric Dagger

A quicker project. I made it because it didn't require too much tinkering yet looked good. It also complements Skyrim's daedric dagger that was made before.

Height: 425mm
Difficulty: 4/10 (Medium)
Reinforcing by cardboard or similar is recommended.

Download: Mediafire
Included are lined and lineless PDOs and PDFs of them.

Model and textures made by Bethesda Softworks.

Thursday, August 2, 2012

Morrowind: all five potions

This was my first papercraft project. I wanted something simple, so I could gain experience without too much frustration usually associated with more complex projects. I built only the last two, because those other three don't look that good and it's pretty much the same template with slightly different shapes.

The sizes are 16,18,16,15 and 18 centimeters, from left to right. Resized to a more reasonable height, because the original in-game potions were gigantic. There are two versions of each - lined and lineless. You will need Pepakura Viewer (free) to view and print the templates.

Download: Mediafire

If you find an error or something, feel free to let me know. Or fix it yourself if you own the Designer.

Never forget, models and textures belong to Bethesda Softworks.