Showing posts with label skyrim. Show all posts
Showing posts with label skyrim. Show all posts

Friday, November 23, 2012

Skyrim: Glass Sword

Glass sword, one of typical weapons from TES games, now available in this plane of Oblivion as well.

Build notes:
This took a bit too long to finish. Partly because I was being careful with it, and it paid off. Word of warning: this model is complex and requires precision, patience and precision. I didn't find it in me to forsake all the details - but be assured I tried to bring down the polygon count a bit, including fixing some really awful errors in the texture and the model itself. Don't try to build this without having a good bit of experience.

Height: 865mm
Difficulty: 9/10

Download: Mediafire
Included are lined and lineless PDOs, also a set with outline padding. Be sure to check the alt_textures folder for textures with normal maps applied and for Chillrend textures.

Model and textures made by Bethesda Softworks.

Sunday, August 12, 2012

Skyrim: Skeleton Key

A Daedric artifact of Nocturnal. The Key is said to be able to unlock any lock. Can even unlock hidden potential within you.

This one's harder. Harder because of small parts (I tried hard to have it in its original size, so it looks more like a lockpick and less like a keyblade) and because of some difficult shapes. Patience and light touch needed. If you can't handle small parts and a lot of fiddling, sorry, but this isn't for you.

Height: 200mm
Difficulty: 7/10 (Relatively hard)

Download: Mediafire
Included are lined and lineless PDOs and PDFs of them. Also lined and lineless PDOs and PDFs with something I was experimenting with, that is Outline Padding. Needs a higher resolution printer because of thin lines, but the result looks better.

Model and textures made by Bethesda Softworks.